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Supplies needed:
A
research paper topic
Chalkboard
or whiteboard
A
class full of willing participants
Description:
This is a game
that uses positive reinforcement to make students generate a list
of keywords surrounding a topic that can then be used in a library
database.
Start this
activity by describing a particular topic you as the instructor
would want to research. Describe
what you already know about the topic and what particularly
interests you about it. Then
invite students to give their opinion (if they have one) regarding
it.
Now, divide the
class into two teams. Tell
them they are going to compete against each other for the most
number of keywords they can imagine regarding this topic. (This
is also a great way to see if they were awake during the
discussion part of the class!) I
usually give students 5 – 8 minutes at the white board.
Sometimes I split the class up by gender; ladies write
their words on one side of the board and the men write on the
other. (I never do the writing myself – if at all possible, make
them write on the board.) When
the time is up we count up the number of keywords and the team
that has the most gets to play with Play-Doh for the rest of the
class.
I will leave the
keywords on the board for the rest of my presentation and use them
in other activities such as webbing and topic narrowing.
Time needed in class: 20 - 25
minutes
Learning Outcomes: addresses
Information Literacy Standard #1, 2 |